﻿/// <summary>
/// 伤害类型
/// </summary>
public enum DamageType
{
    /// <summary>
    /// 物理伤害
    /// </summary>
    Physical,
    /// <summary>
    /// 火焰伤害
    /// </summary>
    Fire,
    /// <summary>
    /// 电击伤害
    /// </summary>
    Electric,
    /// <summary>
    /// 化学伤害
    /// </summary>
    Chemical,
    /// <summary>
    /// 光学伤害
    /// </summary>
    Optical,
    /// <summary>
    /// 暗物质伤害
    /// </summary>
    DarkMatter,
    /// <summary>
    /// 爆破伤害
    /// </summary>
    Explosive,
}